The attack helicopter was taking a lot of fire and would not last much longer hovering in its. Seal of light and wisdom procs help a lot with staying alive or getting your mana back which depend on your auto attacks.Glass shards were starting to be kicked back into the cab. Thanks man I really appreciate that and Im glad you learned a lot That clip was of vanilla sorry for the confusion but I think the fast attack speed is for survival more than damage.Those four are long and feels useless, wasting your time where some other are faster and more efficient. At this point I am mitigated, prefering maybe to keep my weaver which is faster in term of skill cast.Also longer skills don't feels more powerful than short one, as i said, earth 2, but also fire 5, air 2, water 5. It feels like my character is strugling to use any of the skills and it ruins the feels of speed, power or of a dynamic battle. 1 is the auto skill, and the casting of it is so long, oh god! Take earth 2 as example, it prevents you to use any skills and is long to use, big oof.Really Anet, all hammer skills shpuld be as fast as fire 3/earth 3/air 3/water 3. Jade sphere requiring elemental energy to function is an interesting concept, through i feels like it fills too slowly.Speaking of speed, I am sorry but even my scrapper hexa is faster with her hammer! The cast time is too long for any skills apart the 3 skills.
Also reduce recharge time too, it slows rotation, I can spam all skills of four ekements then return to my first element and still see half the skills recharging, this is not normal.That's it, thanks, very cool and fun spec Anet, but still need some tweaks, hammer feel slow and clunky, slower than my quickness scramper which is faster. Maybe 4 skills related to the jade sphere in complement of the one that change with attunement? Jade sphere feels not enough present definitely.Also permit the 16 hammer skills, only one give boons, fire 5, i mean, what the skritt? There is an issue there!But yeah, TLDR anet: for all hammers skills apart the ones in "3" slot, divide cast time by at least two. You should redo the utilities. They are useless, to say, currently playing with arxane wave - signet of air and the two elemental summoning glyphs instead of your new eod ones. There is almost no payoff to using the F5. Catalyst is like.horrible all around, absolutly terribleIt's not just you. I know you dont want to hear it but its the most honest feedback I can give: delete and start again, because this is beyond repairI dont understand it, how in the hell did this trainwreck happen?Maybe its just mne, but at first sight catalyst is the absolute worst espec I have tried so far, by several orders of magnitude.I hadzero trouble soloing champs and bouties in all other specs so far but catalyst is a complete no-goI suppose a big part of that is how few time I've had to train with it, but all other epecs were much, much simplier to do well with, way stronger, way tankier. I see absoluty nothing salvageable in its design, its 100% swing and a miss for me. Its basically a weaver except less damage, far slower, far less mobile, far clunkier and waaaaaaaaaay less survivable.I might be overreacting, but my initial feedback is to delete it entirely and start completly from scratch because good lord, you guys have sh.t the bed real bad here. It takes the "downstate ele" meme to new amazing heighsI suppose a big part of that is how few time I've had to train with it, but all other especs were much, much simplier to do well with from the very beginning, way stronger, way tankier, way more forgiving.Catalyst is like.horrible all around, absolutly terrible. Are Auto Attacks In Wow Supposed To Do Alot Of Dmg Full Cele FeelsSlow, utterly tedious for low payoff.F5 / hammer 3 skills just 'get in the way'There is a glimmer of potential for a good ele hammer build:Get rid of inane F5 skills and boost base damage on all hammer skills while lowering cast times. Playing Catalyst so far feels like I'm filling out tax forms - I can do it, but I'll be glad when its over.I'd rather go back to playing sword Weaver, which was a PITA, but at least had fluidity and coherence.After more more time in Dragon Stand playing w/mordrem:Running full Cele feels like I'm running a glass zerker build.Profound lack of sustain and defense for melee/close-ranged elite.There's nothing 'catalyst' about this elite. Yes, I can kill Vet Chak Lobbers, but so what? The whole profession mechanic and hammer skill 3 is just unnecessarily busywork-like on top of clunky slow skills with mismatched ranges that require constantly changing distance to target. Not to mention the Bladesworn actually has traits, including existing traits on baseline traitlines, that impact the adrenaline/flow.Yes, it seems a mishmash of ideas that have no real synergy or flow. Being able to unleash the F5 at full energy should actually be impactful, not necessarily the 400k Bladesworn damage, but also not as trivial as dropping a combo fieldRight now the F5 is basically like if the Bladesworn 10 ammo attack did 5k damage. Is xcode free for macThe 5s cooldown is basically not enough time to do anything else except attunement swap and hit 3 again. In practice, however, I found it very unrewarding. I don't tend to like hammers (they, rightly, always feel slow and clunky since they should "feel" heavy and deliver a correspondingly "heavy" blow).but the spec as a whole was appealing despite my aesthetic preferences.Hammer 3 in particular looked fun during the preview. My friends and I were quite excited for this one in particular. So, since this won't happen, maybe F5 fields are passively generated instead (based on att swap and/or traits)?Make all hammer skills have consistent 900 range.Build real sustain into the trait line and/or hammer skills.Edit: leave auras to Tempest change Cat aura traits to sustain traits?Replace Augments with utilities that have actual functionality.I'm starting to think that Catalyst was created to try to make staff ele look less bad.See also my additional comments re Catalyst as mini-games in this later post.Edited Sunday at 12:01 AM by TheAgedGnome.7520So I loved the look of this during the preview. Fire 3, Fire X, Fire Y, Air 3, Air X, Air Y, Water 3, Water X, Water Y, Earth 3, Earth X, Earth Y.unleash! Or start in water, end in fire for maximum damage. That would make for a nice build up. That duration needs to be increased to allow at least one, preferably two, abilities to be used at each attunement in the cycle. Once I used it in combat, it lasted longer, and I noticed a tiny little orange bar above the icon.Seriously? That's how I know my "Energy" level? That Energy level needs a good and proper UI indicator to show me what I'm at.I mostly PvE though I've been getting into some WvW and likely will more with the upcoming overhaul. Turns out it "needs energy," which is not communicated well at all. Before doing anything, I couldn't figure out why it disappeared almost instantly. As is.just doesn't feel very rewarding or usable.Speaking of unusable.the F5.
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